Graphics Settings
V-Sync, Adaptive Sync and Screen Tearing Explained
Why screen tearing happens, what V-Sync, double and triple buffering really do, and how VRR, G-Sync, FreeSync and frame caps fit together.
Why screen tearing happens, what V-Sync, double and triple buffering really do, and how VRR, G-Sync, FreeSync and frame caps fit together.
What HDR changes in games, how peak brightness, paper white and black level sliders work, what tone mapping does, and how to fix washed-out or crushed HDR.
A plain guide to a typical PC graphics menu: what resolution, textures, shadows, AO, reflections, upscalers, frame caps and other options really change.
Why jaggies and shimmering happen, and how SSAA, MSAA, FXAA, SMAA, TAA and ML-based DLAA each try to fix them, with their trade-offs.