Graphics Settings
V-Sync, Adaptive Sync and Screen Tearing Explained
Why screen tearing happens, what V-Sync, double and triple buffering really do, and how VRR, G-Sync, FreeSync and frame caps fit together.
Why screen tearing happens, what V-Sync, double and triple buffering really do, and how VRR, G-Sync, FreeSync and frame caps fit together.
How frame generation builds in-between frames from motion data, why it adds latency, why base frame rate matters, and how 2x differs from multi-frame.